Livepeer is pre-release software, but you can still build and run a local node and connect to the toynet network to start broadcasting and consuming live video. The instructions are documented in the go-livepeer repo on Github, but are summarized here.
(Note: these are developer facing instructions. As early pre-release software, please run at your own risk. It is not recommended that you run livepeer on a machine where you are storing sensitive ethereum private keys, since it interacts with your Ethereum data directory by default)
Setup your Go programming environment if you haven't.
brew install ffmpeg
apt-get install ffmpeg
Clone and build Livepeer
git clone https://github.com/livepeer/go-livepeer.org
go get ./...
go install ./cmd/livepeer
For now, the transcoding library is started separately for debugging purposes. Start it from the
go-livepeer/ directory, by typing:
./bin/srs -c srs.conf
Livepeer should now be installed in your path. Run Livepeer by typing
This will create an account and ask you for a password. It will join the toy network, and start an RTMP interface on
rtmp://localhost:1935. It will also launch a web based interface for starting a live stream at http://localhost:8935.
Start a stream
Use the web interface listed above, or use broadcasting software like OBS to start streaming to
The console will output a streamID like:
Any other node can consume this stream by typing:
livepeer stream 049148c7d93947ccb42701c87f86e3b9413670ede10bde650521f5c6d0c8c6b95afced01b17b5d227cdec6b26d2e73fe0670741aeb55874baff81ac77a5952e6
Or they can consume the stream in the web player at http://localhost:8935.
(To demo this you can run two or more nodes locally. See github for documentation on how to start a second node on different ports.)
These instructions will evolve over time as Livepeer becomes more mature and moves towards alpha and beta releases. Let us know what questions you have as you try to build and run go-livepeer.