Pre-proposal v5: WEAVE
Authors: DeFine (Strategy & Engineering), Dane (Virtual Worlds & Avatars)Date: March 15, 2026
1. Abstract
The Embody SPE is an entity dedicated to bringing embodied avatar workloads into the Livepeer ecosystem. Since our inception, we have continuously evolved our technology to meet the needs of the network. Our core drive is to deliver sustained fee growth for Livepeer orchestrators.
Along our journey, we have developed solutions and frameworks that address Livepeer’s core bottleneck: the workload lifecycle. Embody seeks funding to develop and prove these solutions, and to expand them into an open-source public-good toolset fit for every existing and upcoming workload deployed on Livepeer.
2. The Problem
To understand the problem, one must recognize three fundamental actors within the Livepeer ecosystem:
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Orchestrators, who provide compute for workloads.
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Workload Facilitators, who engineer and maintain the workloads that orchestrators run.
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Consumers, who utilize these workloads and generate demand.
The Livepeer network provides adequate tokenomic incentives for orchestrators. However, workload facilitator and consumer incentives are currently funded in a non-standardized way by the Livepeer treasury, with limited success so far. In supply and demand terms, compute suppliers vastly outnumber both demand seekers and demand creators.
Workload facilitators generally fall into two subcategories: startups seeking capital to pay for compute and build a consumer base, and established organizations that already possess compute capital and consumers. Livepeer is attractive to both because orchestrators are incentivized through token inflation to offer compute below standard market costs. Theoretically, workload facilitators should be able to offer better prices to their consumers by selecting Livepeer orchestrators.
Despite this advantage, creating workloads within the Livepeer ecosystem remains exceedingly difficult due to the following barriers:
The Technical and Conceptual Barrier Workload facilitators must deeply understand the Livepeer ecosystem technically and conceptually. Furthermore, manually executing every step of a workload’s lifecycle and managing the handoff to the next stage requires an immense amount of time and effort. This creates an exceptionally high barrier to entry, practically excluding non-technical participants from the creation process.
The Economic and Incentive Barrier Economic incentives for workload creation are virtually non-existent by default. Startups rely on the treasury to incentivize their work. Even if a team possesses the technical capability to deliver workloads, they must invest significant time navigating the community and preparing proposals, hoping for treasury approval. For established organizations, there is no incentive to risk service downtime and consumer dissatisfaction by migrating from centralized providers to Livepeer. To date, there are zero documented successful cases of such organizations making the swap.
The Distribution and Interface Barrier Once a workload is live, startups without established consumer bases face the monumental task of building consumer interfaces and executing outreach. Such organizations typically have low headcounts. The added overhead of maintaining Livepeer-specific infrastructure, building interfaces, and distributing workloads is enough to make Livepeer unattractive, especially given the generous inference subsidies offered by centralized providers.
This culmination of friction leads to a critical question: How can we radically reduce the time it takes to convert intent into workload creation and distribution?
3. The Solution
To resolve this bottleneck, we propose WEAVE; an open-source, semi-autonomous agentic orchestration tool with a human-in-the-loop design. WEAVE is designed to turn stakeholder intent into researched, engineered, tested, maintained, and distributed workloads, compressing the lifecycle from months to mere hours.
WEAVE will be accessible to everyone, resolving lifecycle bottlenecks from initial research to consumer distribution. It allows workload facilitators to create new GPU-powered workloads and rapidly deploy them to orchestrators and consumers.
The human operator’s role is simplified: they prompt the initial intent, review the output at the end of each lifecycle stage, and authorize the agent to proceed to the next step. Embody will develop and provide the first WEAVE workloads, managing consumer and orchestrator incentives to power our own and future WEAVE users.
How WEAVE Solves Each Stage
WEAVE directly addresses each stage of the workload lifecycle:
Research Lifecycle agents help identify promising workloads, synthesize demand, evaluate tooling and feasibility signals, and prepare proposals for Livepeer stakeholder review.
Engineering and Maintenance Lifecycle agents turn approved intent into implemented workloads, updates, fixes, and ongoing maintenance work inside bounded environments.
QA Lifecycle agents validate workloads, catch regressions, and prepare them for release through a repeatable testing path.
Consumer Interface The public entry point is a published SKILL.md—a markdown contract that instructs consumers on how to start, control, and end the workload through a mediated public control surface.
Orchestrator Release Lifecycle agents package workloads, document release requirements, and move them through a clear operator onboarding and rollout path.
Consumer Distribution Lifecycle agents support the distribution work needed to reach consumers, drive adoption, and keep the workload legible as a public interface rather than an obscure private implementation.
From Intent to Live Workload
WEAVE provides a clear path from initial intent to live network execution:
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Intent Submission: A user submits a workload intent. This can propose a new workload, request an improvement, or point the pipeline toward a concrete opportunity (e.g., real-time camera tracking).
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Lifecycle Execution: Agents pick up the intent and move it through research, engineering, QA, release preparation, and distribution.
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Stage Review and Authorization: At the end of each stage, agents publish artifacts and request human review. Agents carry the workflow forward, but human authorization is strictly required to complete a stage.
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Runtime Release and Distribution: When release-ready, WEAVE distributes the workload to the orchestrator registry. Operators can adopt it through a bounded action. The system simultaneously publishes the consumer-facing
SKILL.mdand begins distribution outreach.
For orchestrators, this creates a faster path to new fee-generating workloads and lowers integration friction.
Economic Incentives
WEAVE resolves the time constraints and technical barriers, but this only solves part of the problem. The other half is the absence of economic incentives for workload facilitators and consumers. Similarly, orchestrators typically do not run workloads for free out of goodwill; there must be clear incentives for them to support WEAVE workloads. To address this, we propose three perpetual financial packets:
1. Workload Facilitator Hackathon Packet A perpetual hackathon powered by an LPT economic packet, where a portion of the accrued inflation value is used to incentivize the weekly creation of new workloads. The remaining value is fed back into the principal, allowing it to compound continuously so that token rewards grow over time. The shape of the hackathon and its economic parameters will be subject to ongoing refinement by the multisig participants. Participants will engage through a SKILL.md contract, and funding will be distributed retroactively upon the completion of intended targets. This creates an asymmetric upside: participants are incentivized with an initial allocation, and upon delivering a high-demand workload, they receive retroactive funding along with the ability to deploy applications on top of the workload.
2. Consumer Incentive PacketThis perpetual financial packet operates similarly to the facilitator packet, utilizing weekly accrued inflation to incentivize consumers of WEAVE workloads to take specific actions. For example, SKILL.md consumer agents holding a blockchain wallet could be eligible for rewards if they deliver a working open-source companion application that reaches five concurrent daily users. Like the facilitator packet, this is designed with an asymmetric risk/reward model: the consumer uses the workload without charge and receives a small initial incentive (subject to terms), while the upside includes retroactive rewards and the ability to profit from an application built on WEAVE’s incentive layer.
3. Orchestrator Incentive PacketAn economic packet dedicated to providing weekly rewards for orchestrators who run WEAVE workloads on their hardware systems, ensuring consistent compute availability and sustained network participation.
4. Where We Are Today
WEAVE is being proposed on top of assets the Embody team already operates: a mature Embody workload, an orchestrator rollout lane, and a working consumer entry point.
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embody-skill: The published skill-contract path for the workload interface, providing a working consumer-distribution surface.
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livepeer-ops: The control-plane layer for sessions, policy, and orchestrator allocation.
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Unreal_Vtuber: The runtime environment for the embodied avatar workload.
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Registered Orchestrators: 13+ orchestrators have registered to the pipeline and received workloads; seven are currently active, and prior participants can reenter.
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Rollout Capability: The active lane can already receive auto-updates through the Unreal_Vtuber path.
Together, these assets provide the execution base for the proposal: a mature workload, an existing operator lane, and functioning distribution tooling on which WEAVE can be built, tested, and released.
5. What We Are Delivering (4-Month Scope)
The roadmap advances in three stages: first, deploy Embody as the inaugural workload on WEAVE; second, extend WEAVE to host daydream/scope; third, generalize WEAVE beyond both to support any realtime application, establishing it as a true open-source public good for the Livepeer ecosystem.
The perpetual financial packets are foundational to this progression. All three launch alongside the Embody workload in Month 1, ensuring that workload facilitator and consumer incentives are active from the start and that orchestrator expenses are covered from day one.
Month 1 — Embody Workload, Lifecycle Automation & Incentives Launch
DeFine
Deliverables
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Establish the first bounded lifecycle-agent runtime.
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Automate research, engineering, maintenance, and QA flows on the Embody (non game-dependent) proving lane.
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Release Embody as the first working WEAVE workload, accessible via
SKILL.mdand processing sessions on at least one active orchestrator. -
Deploy all three perpetual incentive packets (Workload Facilitator Hackathon, Consumer, and Orchestrator).
Success Criteria
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Lifecycle agent runtime operational and processing intents end-to-end on the Embody lane.
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Embody workload live and accessible via
SKILL.md, processing sessions on at least one active orchestrator. -
All three incentive packets deployed and accepting participants.
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At least 3 orchestrators enrolled in the WEAVE lane.
Dane
Deliverables
- Automate the Embody/Unreal Engine workload engineering pipeline through DeFine’s agent runtime: plugin automation, adding and removing code and features, and game packaging — covering ≥80% of the engineering workflow end-to-end.
Success Criteria
- Agent runtime can execute Unreal Engine engineering tasks end-to-end (plugin add/remove, code changes, game packaging) with ≥80% workflow coverage.
Month 2 — Daydream/Scope Workload Path
DeFine
Deliverables
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Adapt WEAVE end to end to accept daydream/scope workloads.
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Bring the orchestrator rollout path online for daydream/scope workloads.
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Support the first new community workload generated from the Month 1 Hackathon.
Success Criteria
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WEAVE adapted end to end for daydream/scope workloads.
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Orchestrator rollout path operational for daydream/scope workloads.
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First community hackathon workload supported end-to-end.
Dane
Deliverables
- Deliver a functional prototype of the alternative (non-Unreal Engine) embodied avatar workload demonstrating core session flow.
Success Criteria
- Alternative avatar workload prototype operational and demonstrating end-to-end session handling.
Month 3 — Generalized Path & Alternative Avatar Pipeline
DeFine
Deliverables
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Expand WEAVE from scope and daydream to support custom-lane workloads built on any framework or technology stack, including those outside the Embody and daydream/scope ecosystem.
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Package Dane’s alternative embodied avatar workload into WEAVE.
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Open WEAVE to public orchestrator onboarding.
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Publish the supported workflow for releasing and maintaining additional workloads through WEAVE.
Success Criteria
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WEAVE custom lane operational and accepting at least one workload built on a framework outside Embody and daydream/scope.
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Dane’s alternative workload packaged and accessible through WEAVE.
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At least one external orchestrator onboarded through the public path.
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Supported workflow for releasing additional workloads documented and tested.
Dane
Deliverables
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Deliver the alternative (non-Unreal Engine) avatar pipeline, fully operational and documented, ready for DeFine to integrate and automate.
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Deploy the ability to add and edit new avatars and game environments in both the Unreal Engine and the alternative avatar pipeline.
Success Criteria
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Alternative avatar pipeline operational, documented, and handed off to DeFine for WEAVE integration.
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Avatar and environment creation and editing operational in both pipelines, with at least one new avatar or environment demonstrably added through the system on each pipeline.
Month 4 — Governance and Handover
DeFine
Deliverables
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Facilitate a public governance discussion with multisig participants and the community on how the incentive packets and lifecycle-agent runtime should be managed post-grant.
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Strategize and document the operating model for the three perpetual incentive packets going forward — how they will run, who will manage them, and what community input shapes their parameters. This decision passes through the community.
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Document the agreed governance path: multisig participants may elect to transition to a decentralized on-chain layer, continue multisig management until a decentralized solution is ready, or confirm another path agreed upon by the group.
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Resolve all pending bugs submitted against WEAVE during the grant period.
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Publish handover documentation and a residual-risk list regardless of the governance decision.
Success Criteria
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Governance discussion held and outcome documented publicly.
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Incentive operating model documented and ratified by community input.
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One of the following governance paths confirmed and recorded: (a) decentralized governance contracts deployed and management transitioned, or (b) a clear continuation plan agreed upon by multisig participants with an explicit path toward eventual decentralization.
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All flagged WEAVE bugs resolved or, where blocked by external dependency, documented with root cause and mitigation plan.
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Handover documentation and residual-risk list published.
Dane
Deliverables
- Resolve all bugs flagged across both pipelines during the grant period (Months 1–3).
Success Criteria
- All flagged bugs resolved or, where resolution is blocked by external dependency, documented with root cause and mitigation plan.
Each monthly tranche is released independently via 3/5 multisig upon confirmation of that month’s criteria — DeFine: $4,000 per month, Dane: $6,000 per month. Month 4 payments for both tracks are advanced upon Month 3 confirmation, with final deliverables confirming grant completion. A delay or gap in one track does not block the other.
6. Budget & Financial Governance
The total amount requested from the on-chain treasury is $100,000 USD, equal to 43,478 LPT at an LPT reference price of $2.30 on March 15, 2026.
Budget Breakdown
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Team Compensation: 17,391 LPT / $40,000 total.
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DeFine: $16,000 total ($4,000/month). Strategy, control plane, WEAVE engineering, and governance/runtime delivery.
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Dane: $24,000 total ($6,000/month). Embodied avatar workload engineering across Unreal Engine and non-Unreal runtime paths.
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Release mechanism: Each monthly tranche is held in the multisig and released only after the month’s work is complete and its success criteria have been met. Release requires 3/5 multisig confirmation. Each track is independently verified and independently released — a delay in one does not block the other.
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Operational Costs: 4,348 LPT / $10,000. Infrastructure, runtime, measurement, and support costs for the proving workload during the grant window.
- Release mechanism: Funds are released against submitted receipts as expenses are incurred. No advance disbursement; each release requires documentation of the corresponding expense.
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Network Incentives: 13,043 LPT / $30,000. Principal for the Orchestrator Incentive Packet.
- Release mechanism: Once the program launches in Month 1, the multisig releases weekly or bi-weekly distributions to participating orchestrators according to the published incentive rules.
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Workload Facilitator Incentives: 4,348 LPT / $10,000. Principal for the Workload Facilitator Hackathon Packet.
- Release mechanism: Once the program launches in Month 1, the multisig releases weekly or bi-weekly distributions to participants who meet the published hackathon criteria.
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Consumer Hackathon: 4,348 LPT / $10,000. Principal for the Consumer Incentive Packet.
- Release mechanism: Once the program launches in Month 1, the multisig releases weekly or bi-weekly distributions to consumers who meet the published incentive terms.
Total: 43,478 LPT / $100,000.
The grant will be managed on Arbitrum through a proposal-facing multisig, incorporating comprehensive receipt spend tracking and structured spending categories.
Multisig Composition
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Orchestrator Tiebreaker: One signer - Pon.
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Embody Team: Two signers.
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Foundation: Two signers, including Rick, the Foundation’s head engineer.
Treasury actions will proceed through a 3/5 signature scheme path. If funds need to be returned, the remaining balance can be converted to LPT and sent back to the Livepeer treasury through the governance process described in the separate wallet governance packet.
7. Addressing Past Feedback
We want to thank the Livepeer stakeholders who gave feedback on earlier versions of this pre-proposal. That feedback improved the proposal materially by surfacing three important issues: the security boundary needed to be clearer, the scope was too abstract, and the budget needed to match the size of the work more credibly.
This revision responds directly to those points. It narrows the first workload claim, explicitly defines the system as an open-source tool rather than a decentralized protocol, makes the public consumer path and governance shape more legible, and ties the four-month ask to reviewable milestone outputs. During the core engineering period, the team will remain responsive to ongoing feedback and incorporate useful improvements.
8. FAQ
1. Who is WEAVE for? WEAVE is designed for both the creation of entirely new workloads and the implementation of changes to existing ones.
2. How much automation exists in WEAVE? A WEAVE user can select their preferred level of automation. They can choose to manually review each stage, leave the review to the agent for auto-authorization, or take a highly hands-on approach in the creation process. The lifecycle agents are capable of automating the entire workload lifecycle, including scanning for novel opportunities.
3. How will WEAVE workloads be deployed to orchestrators? The Embody team will maintain a registry where the lifecycle agents of every WEAVE user can post their workloads. Livepeer orchestrators can then browse this registry and select to deploy these workloads through a single command.
4.How are you sure that workloads will be secure? The security evaluation process naturally sits outside the domain of individual WEAVE users. All workloads will be automatically inspected by centralized lifecycle agents operated by the Embody team. Furthermore, every workload will require a manual review before it is approved for deployment to the registry.
5. Will WEAVE use existing Livepeer components for the workload lifecycle and orchestrator payments? Yes. WEAVE will use Bring Your Own Compute (BYOC) for workload deployment, alongside Livepeer gateways and the clearinghouse for workload delivery and payments. The custom Embody parts that previously fulfilled these functions will be replaced with their mapped Livepeer-specific components.
6. What happens if you aren’t finished in the provided timeframe? All provided funds managed by the multisig will be converted to LPT and sent back to the treasury.
9. References & Technical Appendix
This appendix serves as the deeper review bundle behind the shorter forum post. The post stays high-level; the linked docs carry the architecture, roadmap, budget, and governance detail.
Repositories
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embody-skill: https://github.com/its-DeFine/embody-skill
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livepeer-ops: https://github.com/its-DeFine/livepeer-ops
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Unreal_Vtuber: https://github.com/its-DeFine/Unreal_Vtuber
Packet Docs
note: packet docs are being actively updated for the new version


