Pre-proposal v4: Weave, Intelligent Public Pipelines for Livepeer
Authors: DeFine (Strategy & Engineering), Dane (Virtual Worlds & Avatars)
Date: March 7, 2026
1. Abstract
Livepeer’s fee growth is constrained by a workload lifecycle and handoff bottleneck. The network still lacks a fast, scalable way to identify high-value workloads, build them, validate them, maintain them, and distribute them to orchestrators and consumers. Even when AI is used within individual stages, the lifecycle as a whole remains fragmented, and the handoff from one stage to the next is still manual.
This proposal introduces Public Workload Pipelines: a decentralized, agent-operated system for turning stakeholder intent into researched, engineered, tested, maintained, and distributed workloads for the Livepeer network. Embody proposes to build this system and use Embody workloads as the first proving case.
The objective is to deliver a public-good network extension that can accelerate workload creation and distribution, increase the flow of valuable workloads through the network, and strengthen Livepeer’s fee generation. In its final form, these pipelines are intended to be steerable by Livepeer stakeholders through LPT-based governance.
2. The Problem: The Workload Lifecycle And Handoff Bottleneck
Today, even a modest workload improvement still has to be pushed manually through a full lifecycle:
- Research
Identify a promising workload and evaluate demand, tooling, and feasibility.
- Engineering and maintenance
Build the workload and keep it working over time.
- QA
Validate the workload through testing and review.
- Consumer interface
Build the interface consumers use to access and control the workload.
- Orchestrator release
Coordinate release requirements and rollout with orchestrators.
- Consumer distribution
Reach consumers, support adoption, and keep the workload legible in public.
> AI tools can help within individual stages, but they do not remove the broader lifecycle coordination problem. Teams still have to carry intent and context back and forth across research, engineering, QA, release, and distribution, and manually manage the transition from one stage to the next. That creates cognitive strain, slows iteration, and keeps the contribution threshold high. For Livepeer, the result is slower workload creation, higher contribution friction, and weaker fee generation than the network could otherwise support.
3. The Solution: WEAVE
We propose WEAVE: a decentralized, agent-operated public workload pipeline system for Livepeer. WEAVE is designed to turn stakeholder intent into researched, engineered, tested, maintained, and distributed workloads for the network.
Livepeer stakeholders express intent, review outputs, and approve important decisions. Lifecycle agents operate the pipeline across research, engineering, QA, packaging, release, and distribution. This is intended to lower the contribution threshold: participants should not need to personally manage the full path from idea to deployed workload in order to create value for the network.
This proposal delivers WEAVE as a reusable Livepeer network extension, with Embody workloads as its first live implementation. The system is designed to ingest stakeholder intent, create new workloads, and improve existing ones across the network.
How We Solve Each Bottleneck
WEAVE is designed to address each stage of that lifecycle directly:
- Research
Lifecycle agents help identify promising workloads, synthesize demand, tooling, and feasibility signals, and prepare proposals for Livepeer stakeholder review.
- Engineering and maintenance
Lifecycle agents help turn approved intent into implemented workloads, updates, fixes, and ongoing maintenance work inside bounded environments.
- QA
Lifecycle agents help validate workloads, catch regressions, and prepare them for release through a more repeatable testing path.
- Consumer interface
The public entry point is a published SKILL.md, a markdown contract that tells consumers how to start, control, and end the workload through a mediated public control surface.
- Orchestrator release
Lifecycle agents help package workloads, document release requirements, and move them through a clearer operator onboarding and rollout path.
- Consumer distribution
Lifecycle agents help support the distribution work needed to reach consumers, drive adoption, and keep the workload legible as a public interface rather than a private implementation.
From Intent to Live Workload
In its intended final form, WEAVE gives Livepeer stakeholders a public path from onchain intent to live network execution:
- Intent submission
A Livepeer stakeholder submits a workload intent through an onchain transaction. That intent can propose a new workload, request an improvement to an existing one, or point the pipeline toward a concrete opportunity such as real-time camera tracking.
- Lifecycle execution
Lifecycle agents pick up that intent and move it through research, engineering, QA, release preparation, and distribution. The intent provider and other Livepeer stakeholders can inspect the public work as it unfolds and provide additional feedback during the process.
- Stage review and authorization
At the end of each lifecycle stage, the agents publish the stage artifacts, request review, and ask for approval before continuing. Agents can carry the workflow forward, but they do not authorize stage completion on their own; that remains a human responsibility.
- Runtime release and distribution
When the workload reaches release readiness, WEAVE distributes it to the orchestrator registry, where operators can adopt it through a bounded action and run it in the runtime. The same path publishes the consumer-facing SKILL.md and begins consumer distribution and outreach.
- Ongoing steering and fee participation
Once a workload is live, the original proposer can continue steering updates and authorizing important changes. In governance-led flows, WEAVE can also follow standing network guidance set through LPT-based governance, with human reviewers authorizing each stage. In the intended end state, workload-linked fee participation can flow back to the proposer or to the human steerers and authorizers who review and approve the lifecycle outputs.
For orchestrators, this creates a faster path to new fee-generating workloads, lower integration friction, and a stronger role in steering how the pipeline evolves.
4. Where We Are Today: Public Proof Points
WEAVE is being proposed on top of assets the team already operates: a mature Embody workload, an orchestrator rollout lane, and a working consumer entry point through the published SKILL.md:
-
embody-skill: the published skill-contract path for the workload interface, giving the first lane a working consumer-distribution surface -
livepeer-ops: the control-plane layer for sessions, policy, and orchestrator allocation -
Unreal_Vtuber: the runtime environment for the embodied avatar workload -
registered orchestrators: 13+ orchestrators have registered to the pipeline and received workloads over time; seven are currently active in the lane, and prior participants can reenter -
rollout capability: the active lane can already receive autoupdates through theUnreal_Vtuberpath
Together, these assets provide the execution base for the proposal: a mature workload, an existing operator lane, and functioning distribution tooling on which WEAVE can be built, tested, and released.
5. What We Are Delivering (4-Month Scope)
The roadmap has three jobs: complete WEAVE across the workload lifecycle, generalize the parts already working for Embody into a reusable path for additional workloads, and ship the governance/runtime needed to hand the system over as a public good.
Month 1 — Lifecycle automation
a. Establish the first bounded lifecycle-agent runtime for those stages.
b. Automate research, engineering, maintenance, and QA flows on the Embody proving lane.
c. Release Embody as the first working WEAVE user case on the team-operated path, alongside the first orchestrator and consumer incentives.
Month 2 — Reusable workload path
a. Generalize the existing consumer interface and SKILL.md distribution path beyond Unreal-specific workloads.
b. Adapt the orchestrator rollout path for non-Unreal workloads.
c. Support the next workload lane, including the first lane beyond Unreal-only delivery.
Month 3 — Public release
a. Publish operator onboarding, release notes, and compatibility notes for the WEAVE path.
b. Open the WEAVE path to public orchestrator onboarding.
c. Publish the supported workflow for releasing and maintaining additional workloads through WEAVE.
Month 4 — Governance and handover
a. Deploy the governance contracts for the lifecycle-agent runtime.
b. Hand over the network incentives, agent security bounties, and consumer hackathon budgets to the governed system.
c. Publish handover docs and a residual-risk list for the post-grant period.
Each month is intended to produce a reviewable output that can be checked against the linked technical, roadmap, and governance docs.
6. Budget & Financial Governance
The total amount requested from the on-chain treasury is $100,000 USD, equal to 44,053 LPT at an LPT reference price of $2.27 on March 9, 2026.
Budget breakdown
- Team compensation:
17,621 LPT/$40,000total.
a. DeFine: 7,048 LPT / $16,000 total / $4,000 per month. Strategy, control plane, WEAVE engineering, and governance/runtime delivery.
b. Dane: 10,573 LPT / $24,000 total / $6,000 per month. Embodied avatar workload engineering across Unreal Engine and non-Unreal runtime paths.
-
Network incentives:
13,216 LPT/$30,000. Operator and workload-participation incentives for the first WEAVE lanes. -
Operational costs:
4,405 LPT/$10,000. Infrastructure, runtime, measurement, and support costs for the proving workload during the grant window. -
Agent security bounties:
4,405 LPT/$10,000. External review and hardening incentives for the supported WEAVE surface. -
Consumer hackathon:
4,405 LPT/$10,000. Public-consumer adoption incentives and hackathon support for the first public workload lanes. -
Total:
44,053 LPT/$100,000.
The package logic and roadmap mapping are described in the separate financial reference. The treasury design is intentionally simple in this post. The grant would be managed on Arbitrum through a proposal-facing multisig.
Multisig Composition
-
Orchestrator tiebreaker: one signer, currently intended to be Pon.
-
Embody team: two signers.
-
Foundation: two signers, including
@Rick, the Foundation’s head engineer.
Treasury actions would proceed through that governed multisig path, and if funds need to be returned, the remaining balance can be sent back to the Livepeer treasury in LPT through the same governance process described in the separate wallet governance packet.
7. Addressing Past Feedback
We want to thank the Livepeer stakeholders who gave feedback publicly and privately on the earlier versions of this preproposal. That feedback improved the proposal materially. It surfaced three important issues: the security boundary needed to be clearer, the scope was still too abstract, and the budget needed to match the size of the work more credibly.
This revision responds directly to those points. It narrows the first workload claim, makes the public consumer path and governance shape more legible, moves deeper technical and financial detail into linked docs, and ties the four-month ask to reviewable milestone outputs. During the core engineering period, the team will remain responsive to ongoing feedback from Livepeer stakeholders and incorporate useful improvements as the work progresses.
8. References & Technical Appendix
This appendix is the deeper review bundle behind the shorter forum post. The post stays high level; the linked docs carry the architecture, roadmap, budget, and governance detail.
Repositories
-
embody-skill:https://github.com/its-DeFine/embody-skill -
livepeer-ops:https://github.com/its-DeFine/livepeer-ops -
Unreal_Vtuber:https://github.com/its-DeFine/Unreal_Vtuber
Packet docs
-
VF4 landing page / README:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-proposal-vf4/README.md -
Glossary:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-proposal-vf4/GLOSSARY.md -
Technical architecture:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-proposal-vf4/TECHNICAL_ARCHITECTURE.md -
Roadmap and deliverables:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-proposal-vf4/ROADMAP_AND_DELIVERABLES.md -
Financial plan and governance:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-proposal-vf4/FINANCIAL_PLAN_AND_GOVERNANCE.md -
Wallet governance packet:
https://github.com/its-DeFine/weave-public-packet/blob/2e2da6a0ac5e730c7aa2550149f2b89fd18ad902/features/livepeer-grant-wallet-governance-v0/2026-03-07-contract-ledgers-packet.md